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CYFEST 16: Archive of Feelings. A Journey

CYFEST 16: Archivo de sentimientos. Un viaje

September 12 — October 1, 2025

Aether Contemporary Art Gallery

Graciano Sánchez 220‑A, Colonia Lindavista, San Luis Potosí, Mexico

Opening Night: Friday, September 12, 2025, 7:30 PM

12 de Septiembre — 1 de Octubre, 2025

Aether, Galería de Arte Contemporáneo 

Graciano Sánchez 220‑A, Colonia Lindavista, San Luis Potosí, México
 

Noche de inauguración: Viernes 12 de septiembre de 12, 2025, a las 7:30 PM

CYLAND MediaArtLab presents

International Media Art Festival CYFEST 16 at Aether Contemporary Art Gallery

 

CYLAND MediaArtLab, in collaboration with Aether Contemporary Art Gallery, is pleased to announce the 16th edition of the International Media Art Festival CYFEST: Archive of Feelings. A Journey in San Luis Potosí. As one of the longest-running international media art festivals, CYFEST brings together artists, curators, engineers, and media thinkers from around the world acting as a platform for both emerging and established creators working in interactive installations, sound, video art, XR/VR environments, algorithmic composition, and hybrid forms. CYFEST is a nomadic exhibition series—its 16th edition began in Yerevan, Armenia, continued in Mexico City, and is next opening at Aether Gallery in San Luis Potosí from September 12 to October 1.

 

This year’s theme, ‘Archive of Feelings. A Journey,’ explores the complex relationship between emotional life and technological environments. It considers both the personal and collective dimensions of memory, perception, and inner experience—foregrounding the contradictions between human sensitivity and the impersonal nature of digital systems. The project proposes a return to emotional awareness as a form of resistance against depersonalization, while also acknowledging that new technologies are built from and upon archives of human knowledge and feeling.

 

The exhibition presents a range of works—from sound installations and algorithmic video to XR environments and robotic forms—that investigate how emotions are preserved, glitched, or lost in translation through technological systems. Rather than offering a nostalgic view of the past or a utopian vision of the future, CYFEST 16 becomes a site to examine how memory is formed, recorded, and manipulated—inviting the audience to engage with technology not only as a tool, but as a mediator of the human condition.

 

The exhibition opens with a live audiovisual performance that activates the space through sound, image, and presence.

Curators

Anna Frants, Elena Gubanova, Alexandra Dementieva, Lidiia Griaznova, Sergei Komarov, Manuel Cocho Ursini

 

Artists

Alexandra Dementieva, Anna Frants, Alexey Grachev, Elena Gubanova & Ivan Govorkov, Sergei Komarov & Lidiia Griaznova, Anna Martynenko, Alexander Terebenin

CYLAND MediaArtLab presenta

Festival Internacional de Arte Multimedia CYFEST 16 en Aether, Galería de Arte Contemporáneo
 

CYLAND MediaArtLab, en colaboración con Aether, Galería de Arte Contemporáneo, se complace en anunciar la 16.a edición del Festival Internacional de Arte Multimedia CYFEST: Archivo de sentimientos. Un viaje en San Luis Potosí. Como uno de los festivales internacionales de arte multimedia más antiguos, CYFEST reúne a artistas, curadores, ingenieros e intelectuales de todo el mundo y funciona como una plataforma tanto para creadores emergentes como para creadores consolidados que trabajan en instalaciones interactivas, sonido, videoarte, entornos de realidad extendida (XR) y/o de realidad virtual (VR), composición algorítmica y formas híbridas. CYFEST es una serie de exposiciones nómadas—su 16.a edición empezó en Ereván, Armenia; continuó en la Ciudad de México y próximamente se inaugurará en la galería Aether en San Luis Potosí del 12 de septiembre al 1 de octubre.

El tema de este año, “Archivo de sentimientos. Un viaje”, explora la compleja relación entre la vida emocional y los entornos tecnológicos y tiene en cuenta tanto las dimensiones personales como las colectivas de la memoria, la percepción y la experiencia interior—resaltando las contradicciones entre la sensibilidad humana y la naturaleza impersonal de los sistemas digitales. Este proyecto propone un regreso a la conciencia emocional como una forma de resistencia contra la despersonalización, aunque también reconoce que las nuevas tecnologías se han creado a partir de y en los archivos del conocimiento y sentimientos humanos.

La exposición presenta una variedad de obras—desde instalaciones sonoras y video algorítmico hasta entornos de realidad extendida (XR) y formas robóticas—que investigan cómo las emociones se conservan, se alteran o se pierden en la traducción por los sistemas tecnológicos.  En vez de ofrecer una perspectiva nostálgica del pasado o una perspectiva utópica del futuro, CYFEST 16 se convierte en el sitio donde examinar cómo se forma, graba y manipula la memoria—invitando al público a involucrarse con la tecnología no solamente como una herramienta, sino también como mediadora de la condición humana.

La exposición se inaugurará con una presentación audiovisual en vivo que activará el espacio a través del sonido, la imagen y la presencia.

Curadores

Anna Frants, Elena Gubanova, Alexandra Dementieva, Lidiia Griaznova, Sergei Komarov, Manuel Cocho Ursini

 

Artistas

Alexandra Dementieva, Anna Frants, Alexey Grachev, Elena Gubanova & Ivan Govorkov, Sergei Komarov & Lidiia Griaznova, Anna Martynenko, Alexander Terebenin​​

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Alexandra Dementieva

series of prints / AR and videos, 2022–2025 The Kquaanians are a fascinating fictional species created by Dementieva. They reside on the planet Kquaan and are sentient beings, which makes them unique among life forms resembling tardigrades. These creatures likely have a mix of both alien and tardigrade-like features, blending the resilience and microscopic structure of tardigrades with more complex, intelligent characteristics. Their design might incorporate the segmented bodies and stubby limbs of tardigrades, but with a twist — perhaps larger, expressive eyes or bioluminescent patterns that reflect their intelligence. They could possess advanced tools or wear simple, bio-engineered garments, showcasing their sentient nature. Their environment on Kquaan could be a reflection of their unique biology, perhaps a harsh, extreme world where only the toughest creatures like the Kquaanians could thrive. Dementieva is developing their images in an AI program. It’s a challenge for AI to capture the essence of truly alien beings like the Kquaanians, especially when they differ so radically from anything on Earth. AI programs often default to human-like forms when trying to depict intelligent beings, which can be frustrating when trying to visualize something as unique as the Kquaanians. The failure to break free from anthropocentric designs and fully embrace the bizarre, microscopic, yet sentient nature of these creatures can indeed feel like a missed opportunity. This difficulty highlights the limitations of current AI in conceptualizing truly alien life forms. While AI can generate images based on patterns it has learned, it struggles to create something that exists entirely outside of familiar patterns — like a species that combines the resilience and form of tardigrades with sentient, possibly even social, behavior. This gap can be seen as both a challenge and an inspiration: it might push creators like Dementieva to further refine their descriptions and prompts or even manually tweak the AI-generated images to better align with their vision. It also underscores the importance of human creativity in steering AI toward more original and non-human-centric designs. Alexandra Dementieva’s main interests focus on social psychology and perception and their application in multimedia interactive installations. Her artistic research process happens in the here and now, in the increasingly technologized present. It is deeply rooted in its cultural context. Photography and other digital media always record a trace, which indicates the former presence of something. Attesting to a certain event the trace at the same time enshrines the technology in use, thus acting as a witness to contemporaneous culture. In a similar manner, she tends to reflect on behavioral patterns and cultural mechanisms that are characteristic of contemporary society. Her works can be found in Museum collections and were exhibited around the world. She is a founder and director of LASER Talks Brussels and she teaches in Brussels Fine Arts Academy.

Planet Kquaan

Alexandra Dementieva

Interactive tapestry (2010), AR installation (2019–2025) Artivive application Production: Adem vzw The Missive: Weaving Time, Code, and Reality The Missive is an exploration of communication across time and space, combining the tactile richness of tapestry weaving with the fluidity of augmented reality (AR). This interactive installation reimagines traditional storytelling, presenting textiles not merely as decorative artifacts but as vessels of encoded knowledge, woven with binary code—the fundamental language of our digital age. At its core, The Missive challenges conventional modes of information exchange, proposing an artistic bridge between generations, where complex concepts of civilization are inscribed into the very fabric of its tapestries. The binary sequences embedded in the weave encapsulate essential knowledge about our world: the structure of the solar system, the intricacies of DNA, and even the first seven days of creation from the Bible and other sources. By encoding such fundamental aspects of human existence, the work becomes a time capsule, carrying messages for future societies in a language that transcends spoken or written words. While tapestry has long served as a means of storytelling, Missive extends its impact through augmented reality. The AR component acts as a dynamic layer that dissolves the boundaries between the physical and the virtual, inviting viewers to step beyond the tangible world into an evolving digital narrative. Through their interactions, spectators do not simply observe the tapestries — they activate them, revealing hidden dimensions that enrich the experience. The work thus fosters a unique dialogue between artist and viewer, creator and receiver, past and future. In this interplay, binary code—typically seen as a rigid system of ones and zeros—becomes a canvas for human expression. Instead of conveying mere data, it carries the essence of human thought, capturing emotions, aspirations, and even existential reflections. The fusion of traditional craftsmanship with cutting-edge technology suggests that art is not bound by time; rather, it continuously evolves, shaped by the tools and languages of its era. By merging ancient techniques with futuristic elements, Missive underscores the transformative power of art as a means of communication. It challenges us to rethink how we record and transmit knowledge, suggesting that through creative expression, we can establish meaningful connections beyond our immediate reality. In an era where data is often ephemeral, disappearing with technological shifts, Missive stands as a testament to the resilience of encoded messages—woven, augmented, and waiting to be deciphered

The Missive

Anna Frants

from Series “Simple Pleasures” installation, 2024 kineographs, robotics, mixed media Engineers: Philipp Avetisov, Eugene Pavlov, Eugene Ovsyannikov, Dmitry Shirokov Supported by CYLAND MediaArtLab 30 years ago, when I just came to the United States, one of my first jobs was at a photographic store. Among the services offered, there were development of B/W films copying and retouching of old photographs. During several years of work, hundreds of images passed through my hands and, whether you like it or not, what you saw becomes a part of you. I came upon images from various times: 18th, 19th and 20th centuries. Mainly, those were individual, family and group photographs, portraits of the military and pictures from the Victorian Age when photographs were done with the deceased family members in them. There were some curious incidents: once I was handed an envelope with photographs that contained a note: “Be careful. The photos are really old; they date back to 1715.” (Daguerreotype, by the way, was invented in 1839). Those images stuck in my memory. What astounded me was the fact that practically all the images were alike. It is interesting that, despite the geographic origins of those who were depicted on a photograph, it was impossible to determine where they were from (unless the architecture got captured in a frame). It was impossible to figure out whether they were immigrants from Armenia, Russia, Sweden, Italy or Ireland. It was also impossible to determine on the photographs from different countries where they were taken at the time. Scientists claim that if the brain saw something, it would stay with it for the rest of one's life. However, the fore-conscious* plays its role as well… *Fore-Conscious is a term that indicates the perceptions, thoughts and memories that, while not being part of our current conscious experience, are still remain available for comprehension. Anna Frants is an artist, curator in the field of media art. She graduated from the Vera Mukhina Higher School of Art and Design (Leningrad, USSR) and Pratt Institute (New York, USA). Founder of the nonprofit cultural foundation CYLAND Foundation Inc. Cofounder of CYLAND MediaArtLab and CYFEST. Frants’ interactive installations have been showcased at Museum of Art and Design (New York, USA), Video Guerrilha Festival (Brazil), Manifesta 10 Biennale (2014, St. Petersburg, Russia), Hermitage Museum (St. Petersburg, Russia), Chelsea Art Museum (New York, USA), Russian Museum (St. Petersburg, Russia), Kunstquartier Bethanien (Berlin, Germany), Hatcham Church Gallery, Goldsmiths, University of London (UK), Dartington Estate (UK), Ca’ Foscari Zattere Cultural Flow Zone (Venice, Italy), MAXXI Museum (Rome, Italy), National Arts Club (New York, USA) and at other major venues all over the world. The artist’s works are held in the collections of the Russian Museum (St. Petersburg, Russia), Museum of Art and Design (New York, USA), Sergey Kuryokhin Center for Modern Art (St. Petersburg, Russia) and Kolodzei Art Foundation (New York, USA) as well as in numerous private collections. She lives and works in Miami, USA.

To Make a Long Story Short

Alexey Grachev

installation, 2014 Arduino; AtTiny 45, vibrational motor, electronic components; Glass, plastic film, glue, soldering, wires Supported by CYLAND MediaArtLab The work Sense of Proportion is a reflection on humanity’s attempts to approximate the perfection of nature’s evolutionary development. In an ironic tone, it contemplates efforts to create primitive bionic forms and entities. Continuing to work with the parameters of time and chance, the artist creates a rhythmically repeating pattern of flies beating against glass. On closer inspection, what first appears chaotic reveals a precise rhythmic system unfolding across time and tone. Alexey Grachev is a media artist, engineer, computer programmer, musician and performer. Graduated from the Bauman Moscow State Technical University (Russia). Completed the School for Young Artists program at the Pro Arte Foundation (St. Petersburg, Russia). Grachev is the technical director and chief engineer of CYLAND MediaArtLab. Participant of the World Event Young Artists Festival (2012, Nottingham, UK), CYFEST (numerous times), special project Urbi et Orbi at the 6th Moscow Biennale (2015, Russia), The Creative Machine 2 exhibition at Goldsmiths, University of London (2018, UK), ID exhibition parallel to the Venice Biennale (2019, Venice, Italy). Participant of the Arts Work of the Future project at the Tate Exchange space (2018, London, UK). He has delivered lectures and workshops in several educational and cultural institutions in Russia and internationally.

Sense of Proportion

Elena Gubanova & Ivan Govorkov

installation, 2018 3D modeling, 3D printing; Arduino and Python programming; windsocks, stands, fans, RSS feed analysis, custom-made circuit boards, Raspberry Pi Engineers: Alexey Grachev, Denis Markov, Dmitriy Shishov, Matvey Peshkov Supported by CYLAND MediaArtLab This installation visualizes the dynamics of the news agenda and our feelings through the metaphor of the wind. Mounted on aerodrome masts and spaced apart, wind caps face countries most frequently mentioned in real-time news. The installation is an artistic representation of the fluid nature of global affairs and a philosophical reflection on the essence of reality. Like the wind, the news is invisible. Yet, it shapes our perception of the world, never fully revealing its true nature, as if inviting us to question whether we perceive the world as it truly is or if it is merely an illusion in constant flux. Elena Gubanova is a visual artist and curator who works in the fields of painting, sculpture, installation, and video art. As a curator, she is engaged in CYLAND MediaArtLab projects. Since 2013, her works have been exhibited at major Russian and international venues, including the Hermitage Museum (St. Petersburg, Russia), Russian Museum (St. Petersburg, Russia), Tretyakov Gallery (Moscow, Russia), University Ca’ Foscari (Venice, Italy), Goldsmiths, University of London (UK), Chelsea Art Museum (New York, USA), Kunstquartier Bethanien (Berlin, Germany) and National Arts Club (New York, USA). Participant of the Manifesta 10 parallel program (2014, St. Petersburg, Russia) and several exhibitions parallel to the Venice Biennale (since 2011, Venice, Italy); frequent participant and curator of CYFEST. Awarded with the Sergey Kuryokhin Award (Russia) for "Best Work of Visual Art" (2012, jointly with Ivan Govorkov) and "Best Festival in the field of Contemporary Art" (2018). Since 1990, she has been working in collaboration with Ivan Govorkov. She lives and works in St.Petersburg, Russia. Ivan Govorkov is an artist engaged in philosophy, psychology, painting, drawing, sculpture, and installations; he works at the junction of traditional art and cutting-edge technologies. Professor of drawing at the Saint Petersburg Repin Academy of Arts. His works have been exhibited at major Russian and international venues, including the Hermitage Museum (St. Petersburg, Russia), Russian Museum (St. Petersburg, Russia), Tretyakov Gallery (Moscow, Russia), University Ca’ Foscari (Venice, Italy), Goldsmiths, University of London (UK), Chelsea Art Museum (New York, USA), Kunstquartier Bethanien (Berlin, Germany) and National Arts Club (New York, USA). Participant of the Manifesta 10 parallel program (2014, St. Petersburg, Russia) and several exhibitions parallel to the Venice Biennale (since 2011, Venice, Italy); frequent participant of CYFEST. Awarded with the Sergey Kuryokhin Award (Russia) for "Best Work of Visual Art" (2012, jointly with Elena Gubanova). Since 1990, he has been working in collaboration with Elena Gubanova. He lives and works in St. Petersburg, Russia.

Wind of changes

Sergei Komarov and Lidiia Griaznova

sound installation, 2025 Supported by CYLAND MediaArtLab This is a homage to Pendulum Music, a 1968 piece by minimalist composer Steve Reich. As Reich described it, the work was created “for fun,” as an experiment driven by curiosity. It is both a phase piece and a process piece—a composition that runs autonomously once set in motion, allowing the composer to step away. This work pays tribute to the spirit of early musical experimentation, which profoundly influenced subsequent developments and continues to inspire artists working at the intersection of sound and installation art. In this version, the movement of a double pendulum is employed: its lower element is a shotgun microphone. By chance alone, the microphone encounters a speaker during the pendulum’s unpredictable trajectory. These fleeting moments of contact generate chaotic bursts of feedback—a sonified encounter shaped by dynamics invisible to the naked eye. Sergei Komarov is a curator, engineer, and sound artist. He curates the sound art program at the International Media Art Festival CYFEST and Cyland Audio Archive (CAA). As a sound artist and musician, he is a co-founder of the Kurvenschreiber band. As a Max/MSP programmer, he is involved in creating the installations made in CYLAND MediaArtLab. He was a collaborator in Asymmetrique Answer, an interactive performance group. Works as an independent author of sound art pieces. Currently lives and works in Yerevan, Armenia. Lidiia Griaznova is a curator. Since 2019, she has been a managing editor and curator at CYLAND MediaArtLab. Since 2023, co-curator together with Sergei Komarov of CYLAND Audio Archive and the sound art program at CYFEST. Earned an MA in Curatorial Studies from co-joined program of the Bard College and St. Petersburg State University. Curated several exhibitions and book-based projects for the Boomfest Comics Festival. Guest editor for a special issue of Leonardo Journal (54:1), “CYFEST 13: Cosmos and Chaos” (MIT Press) in 2021. Currently lives and works in London, UK.

Double Pendulum

Anna Martynenko

sound installation, 2024 pre-recorded audio, electronics, speakers, concrete, steel This sound composition is based on research by palaeontologist Ivan Kuzmin. The project was presented at the Diaghilev Museum of Contemporary Art (Curators Stas Kazimov and Maria Grabareva) in cooperation with the Paleontological Museum of Saint Petersburg State University (Director Dmitry Grigoriev). Sprouts break through a pile of concrete rubble. We hear sounds from them that might have been heard by living beings 200 million years ago in the Mesozoic era. The concrete fragments are casts of bones from one such animal, a hydrosaurus, found in a dinosaur graveyard located within the city limits of Blagoveshchensk. From the loudspeakers, we hear the sounds of animals and insects that lived at that time, as well as their descendants, whose sounds we can recognise today: alligator, snake, ostrich, turtle, cicadas, etc. Based on these sounds, an artist has created a possible field recording. Through the bones of the animals that lived in those times, the past sprouts sound in today’s urban reality. Anna Martynenko is a multidisciplinary artist, creating objects, installations, sitespecific and public art projects. Her practice explores physical reality in the information world, observes the transformation of different kinds of signals, works with sound, the city and tactility. Graduated from the Scenography Department of the Russian State Institute of Performing Arts, the Young Artist School of the PRO ARTE Foundation and the New Media Laboratory (the New Stage of the Alexandrinsky Theatre). Participated in group exhibitions, fairs and festivals. Personal projects were presented in St. Petersburg at the Museum of Sound, FFTN Gallery, Nepokoryonye, 17 Studio, Atelier Bez Zerkal Gallery. Finalist of the All-Russia competition of projects by young artists Nova Art 8, winner of the grant programme of the PERMM Museum of Contemporary Art. Lives and works in St. Petersburg.

Mesozoic

Alexander Terebenin

photos, slideshow on three screens, 2007–2017 Supported by CYLAND MediaArtLab The triptych form originated in the early Christian art. It was a popular format for religious paintings in the Middle Ages. The middle part contained the main subject, and the wings were a compositional complement, though they too could be viewed as a separate work. In the early 20th century, a threefold polyptych inspired Kazimir Malevich. Originally, his “Black Square” was called “Tetragon”, and it was a component of the triptych, together with “Black Circle” and “Black Cross”. Alexandre Benois noted: “Undoubtedly, this is indeed the icon which Messieurs Futurists prefer to Madonnas and impudent Venuses”. A hundred years after the advent of “Black Square”, Alexander Terebenin has created a minimalist and abstract triptych, using the pictorial geometry of vanishing scenery. The squares, rectangles, crosses, “spied on” by a camera, are written into the three-part format. Traces of life of the previous generations turn into secret signs and sacral symbols. Alexander Terebenin graduated from the Architectural College in Leningrad. A professional artist and photographer, Terebenin also created art objects and installations. He participated in over 70 exhibitions in Russia and internationally. His works are held in the collections of the Museum of the History of St. Petersburg, the Kolodzei Art Foundation (New York, USA), as well as in galleries and private collections in Russia, the United States, Israel, Germany, Finland, and other countries. Terebenin curated several art projects, including The Conversion (St. Petersburg, 2012) and The Signal (St. Petersburg, 2014). In collaboration with artist Petr Belyi, he was nominated for the Innovation Prize — Russia’s most prestigious contemporary art award — for Best Curatorial Project of 2014.

Triptychs

Alexandra Dementieva

serie de impresiones / realidad aumentada (AR) y videos, 2022–2025 Los Kquaanians son una especie fascinante y ficticia creada por Dementieva. Ellos viven en el planeta Kquaan y son seres sensibles, lo que los hace únicos entre las formas de vida que se parecen a los tardígrados. Es probable que estas criaturas tengan una mezcla de características de extraterrestres y de tardígrados, combinando la resiliencia y la estructura microscópica de los tardígrados con características más complejas e inteligentes. Su diseño podría incorporar los cuerpos segmentados y las extremidades rechonchas de los tardígrados, pero con un giro — tal vez los ojos más grandes y expresivos o patrones bioluminiscentes que reflejen su inteligencia. Ellos podrían tener herramientas muy avanzadas o usar ropa biotecnológica sencilla que muestre su naturaleza sensible. La atmósfera en Kquaan podría ser una reflexión de su biología única, quizá un mundo duro y extremo donde sólo las criaturas más fuertes como los Kquaanians podrían prosperar. Dementieva desarrolla sus imágenes en un programa de IA. Es un reto para la IA capturar la esencia de los seres de verdad extraterrestres como los Kquaanians, sobre todo cuando difieren drásticamente de lo que hay en la Tierra. Los programas de IA suelen recurrir a formas similares a los seres humanos cuando intentan representar seres inteligentes, lo que puede ser frustrante cuando se intenta visualizar algo tan singular como los Kquaanians. El hecho de que no pudieran librarse de los diseños antropocéntricos ni tampoco adoptar del todo la naturaleza extraña y microscópica pero sensible de estas criaturas puede, en efecto, parecer una oportunidad perdida. Este problema subraya las limitaciones de la IA actual para conceptualizar las formas de vida de verdad extraterrestres. Aunque la IA puede generar imágenes basadas en los patrones que ha aprendido, le cuesta crear algo que existe completamente fuera de los patrones conocidos — como una especie que combina la resiliencia y la forma de los tardígrados con un comportamiento sensible y posiblemente también social. Esta brecha puede percibirse como un desafío y como una inspiración: puede impulsar a creadores como Dementieva a refinar aún más sus descripciones e indicaciones o inclusive modificar manualmente las imágenes generadas por la IA para que se ajusten mejor a su visión. También hace énfasis en la importancia de la creatividad humana al dirigir la IA hacia diseños más originales y no centrados en lo humano.

Planeta Kquaan

Alexandra Dementieva

Tapiz interactivo (2010), instalación de realidad aumentada (AR) (2019–2025) Aplicación Artivive Producción: Adem vzw La misiva: tejiendo el tiempo, el código y la realidad La Misiva es una exploración de la comunicación a través del tiempo y el espacio que combina la riqueza táctil del tejer un tapiz con la fluidez de la realidad aumentada (AR). Esta instalación interactiva reimagina la narración tradicional presentando los textiles no solo como artefactos decorativos sino como vehículos de conocimiento codificado, tejidos con el código binario—el lenguaje fundamental de nuestra era digital. En esencia, La Misiva desafía las formas convencionales de intercambio de información y propone un puente artístico entre las generaciones, donde los conceptos complejos de la civilización se inscriben en el mismo tejido de sus tapices. Las secuencias binarias incrustadas en el tejido engloban el conocimiento esencial acerca de nuestro mundo: la estructura del Sistema Solar, las complejidades del ADN e inclusive los primeros siete días de la creación en la Biblia y otras fuentes. Al codificar tales aspectos fundamentales de la existencia humana, la obra se convierte en una cápsula del tiempo que lleva mensajes para las sociedades del futuro en un lenguaje que trasciende las palabras pronunciadas o escritas. Pese a que los tapices desde hace mucho tiempo han sido un medio para contar historias, Misiva extiende su impacto a través de la realidad aumentada. El componente de realidad aumentada (AR) actúa como una capa dinámica que disuelve las fronteras entre lo físico y lo virtual, invitando a los espectadores a dar un paso más allá del mundo tangible hacia una narrativa digital en evolución. Mediante sus interacciones, los espectadores no solamente observan los tapices — ellos los activan y, al hacerlo, se revelan las dimensiones ocultas que enriquecen la experiencia. De esta manera la obra promueve un diálogo único entre la artista y el espectador, la creadora y el receptor, el pasado y el futuro. In this interplay, binary code—typically seen as a rigid system of ones and zeros—becomes a canvas for human expression. Instead of conveying mere data, it carries the essence of human thought, capturing emotions, aspirations, and even existential reflections. The fusion of traditional craftsmanship with cutting-edge technology suggests that art is not bound by time; rather, it continuously evolves, shaped by the tools and languages of its era. By merging ancient techniques with futuristic elements, Missive underscores the transformative power of art as a means of communication. It challenges us to rethink how we record and transmit knowledge, suggesting that through creative expression, we can establish meaningful connections beyond our immediate reality. In an era where data is often ephemeral, disappearing with technological shifts, Missive stands as a testament to the resilience of encoded messages—woven, augmented, and waiting to be deciphered

La Misiva

Anna Frants

de la serie “Placeres sencillos” instalación, 2024 foloscopios, robótica, técnica mixta Ingenieros: Philipp Avetisov, Eugene Pavlov, Eugene Ovsyannikov, Dmitry Shirokov Respaldado por CYLAND MediaArtLab Hace 30 años, cuando acababa de llegar a los Estados Unidos, uno de mis primeros trabajos fue en una tienda de fotografía. Uno de los servicios que ofrecían ere revelar los rollos para fotos en blanco y negro, copiar y retocar fotografías antiguas. Durante muchos años en mi trabajo, cientos de imágenes llegaron a mis manos, y nos guste o no, lo que vemos se vuelve parte de nosotros. Me encontré con imágenes de diferentes épocas: los siglos XVIII, XIX y XX. La mayoría eran fotografías individuales, de familias y de grupos, retratos de los militares y fotografías de la época Victoriana cuando se tomaban fotografías con los difuntos de la familia. Hubo algunos incidentes curiosos. Una vez me dieron un sobre con fotografías que venía con una nota: “Tenga cuidado, las fotos son muy antiguas; son del 1715”. (Por cierto, el Daguerrotipo se inventó en 1839). Esas imágenes se quedaron en mi memoria. Lo que me dejó muy asombrada fue que casi todas las imágenes eran iguales. Es interesante que, independientemente del origen geográfico de las personas que aparecían en las fotografías, resultaba imposible determinar de dónde eran (a menos que la arquitectura del lugar estuviera presente en la foto). Era imposible descubrir si eran inmigrantes de Armenia, Rusia, Suecia, Italia o Irlanda. También era imposible determinar dónde se tomaron en ese entonces las fotografías de diferentes países. Los científicos afirman que, si el cerebro vio algo, eso que vio permanecerá en él por el resto de la vida de la persona. Sin embargo, el preconsciente* también desempeña su papel… * Preconsciente: término que indica las percepciones, pensamientos y recuerdos que, aunque no son parte de nuestra experiencia consciente actual, todavía están disponibles para su comprensión.

Para no hacer una historia larga

Alexey Grachev

instalación, 2014 Arduino; AtTiny 45, motor de vibración, componentes electrónicos; Vidrio, película de plástico, pegamento, soldadura, cables Respaldado por CYLAND MediaArtLab La obra Sentido de Proporción es una reflexión sobre los intentos de la humanidad para imitar la perfección del desarrollo evolutivo de la naturaleza. Con un tono irónico, contempla los esfuerzos para crear las formas y entidades biónicas primitivas. Al seguir trabajando con los parámetros del tiempo y la casualidad, el artista crea un patrón que se repite rítmicamente de moscas golpeándose contra el vidrio. Al examinarlo con más detalle, lo que al principio parece caótico revela un sistema rítmico preciso que se desarrolla a través del tiempo y el tono.

Sentido de la proporción

Elena Gubanova & Ivan Govorkov

instalación, 2018 modelado 3D, impresión 3D; programación de Arduino y Python; mangas de viento, soportes para pantallas, ventiladores, análisis de Fuente RSS, placa de circuito impreso personalizada, Raspberry Pi Ingenieros: Alexey Grachev, Denis Markov, Dmitriy Shishov, Matvey Peshkov Respaldado por CYLAND MediaArtLab Esta instalación visualiza la dinámica de la agenda de noticias y de nuestros sentimientos a través de la metáfora del viento. Montadas en mástiles de aeródromo y separadas, las mangas de viento miran/giran hacia los países mencionados más frecuentemente en las noticias en tiempo real. La instalación es una representación artística de la naturaleza fluida de los asuntos globales y una reflexión filosófica de la esencia de la realidad. Como el viento, las noticias son invisibles. Sin embargo, le dan forma a nuestra percepción del mundo, nunca revelan del todo su verdadera naturaleza, como invitándonos a cuestionarnos si percibimos el mundo como realmente es o si éste es sólo una ilusión en un flujo constante.

Viento de cambio

Sergei Komarov and Lidiia Griaznova

Instalación sonora 2025 Respaldado by CYLAND MediaArtLab Péndulo doble es un homenaje a Música de péndulo, una pieza de 1968 del compositor minimalista Steve Reich. Como Reich la describió, la obra fue creada “por diversión”, como un experimento motivado por la curiosidad. Es una pieza en fases y una pieza en proceso—una composición que funciona de manera autónoma una vez puesta en marcha, lo que le permite al compositor hacerse a un lado. Esta obra rinde tributo al espíritu de la experimentación musical temprana, que tuvo una influencia profunda en los desarrollos posteriores y sigue inspirando a los artistas que trabajan en la intersección del arte sonoro y el arte de la instalación. IEn esta versión, se utiliza el movimiento de un péndulo doble: su elemento inferior es un micrófono de cañón. Sólo por casualidad, el micrófono encuentra una bocina durante la trayectoria impredecible del péndulo. Estos breves momentos de contacto generan explosiones caóticas de retroalimentación—un encuentro sonificado formado por una dinámica invisible a simple vista.

Péndulo Doble

Anna Martynenko

Instalación sonora 2024 audio pregrabado, sistema electrónico, bocinas, concreto, acero. Esta composición sonora está basada en la investigación del paleontólogo Ivan Kuzmin. El proyecto se presentó en el Museo de Arte Contemporáneo Diaghilev (Curadores: Stas Kazimov y Maria Grabareva) en cooperación con el Museo Paleontológico de la Universidad Estatal de San Petersburgo (Director: Dmitry Grigoriev). Los brotes emergen de una pila de concreto. Escuchamos los sonidos provenientes de ellos que podrían haber sido escuchados por los seres vivos de hace 200 millones de años en la era Mesozoica. Los fragmentos de concreto son réplicas de los huesos antiguos de uno de esos animales, un hadrosaurio, encontrado en un cementerio de dinosaurios situado dentro de los límites de la ciudad de Blagoveshchensk. Desde las bocinas, escuchamos los sonidos de los animales e insectos que vivieron en esa época, así como los de sus descendientes, cuyos sonidos podemos reconocer hoy en día: lagartos, serpientes, avestruces, tortugas, cigarras, etc. Basándose en estos sonidos, la artista ha creado una posible grabación de campo. A través de los huesos de los animales que vivieron en aquellos tiempos, los brotes del pasado suenan en la realidad urbana de la actualidad. Anna Martynenko es una artista multidisciplinaria que crea objetos, instalaciones, proyectos de arte específicos del lugar y públicos. Su práctica explora la realidad física en el mundo de la información, observa la transformación de diferentes tipos de señales, trabaja con el sonido, la ciudad y la textura. Se graduó del Departamento de Escenografía del Instituto Estatal Ruso de Artes Escénicas, la Escuela de Artistas Jóvenes de la Fundación PRO ARTE y el Laboratorio de Nuevos Medios (el nuevo escenario del teatro Alexandrinsky). Ha participado en exposiciones grupales, ferias y festivales. Presentó proyectos personales en San Petersburgo en el Museo del Sonido, la Galería FFTN, Nepokoryonye, Estudio 17, Galería Atelier Bez Zerkal. Fue finalista del Certamen Panruso de proyectos para jóvenes artistas Nova Art 8, ganadora de la beca del programa del Museo de Arte Contemporáneo de Perm (PERMM). Vive y trabaja en San Petersburgo.

Mesozoico

Alexander Terebenin

fotografías, presentación de diapositivas en tres pantallas, 2007–2017 Respaldado por CYLAND MediaArtLab La forma del tríptico se originó en el arte cristiano primitivo. Era un formato popular de las pinturas en la Edad Media. En la parte del centro estaba el tema principal y en las alas, el complemento de la composición, aunque también podían considerarse como una obra separada. A principios del Siglo 20, un politríptico de tres partes inspiró a Kazimir Malevich. Originalmente, su Cuadrado negro se llamó Tetragón y era un componente del tríptico, junto con Círculo negro y Cruz negra. Alexander Benois señaló: “Sin duda, este es, en efecto, el icono que los Señores Futuristas prefieren en lugar de las Madonas y de las Venus descaradas”. Cien años después de la llegada de Cuadro negro, Alexander Terebenin ha creado un tríptico minimalista y abstracto usando la geometría ilustrada de los paisajes que desaparecen. Los cuadrados, rectángulos y cruces “espiados” por una cámara están escritos en el formato de tres partes. Las huellas de la vida de las generaciones anteriores se convierten en signos secretos y símbolos sagrados.

Trípticos

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